
Critical Distance is proud to bring to The New Statesman a weekly digest of its popular This Week in Videogame Blogging feature, which promotes the best, often little-known, incisive criticism and cultural commentary on interactive media. This week, we discuss the cinematic conventions shared by True Detective and videogames, tackle the narrative challenges of the medium, and explore a Kanye West fan game which may double as a cult recruitment tool.
We start at Kill Screen, where Sam Zucchi riffs on the narrative defining tracking shots of Daredevil and True Detective, comparing them to the camera in action games, and it’s not pretty: